MoebiusMoebius or Jean Giraud is one of the great Belgian cartoon artists. According to the wikipedia article, he already started working in the 60'ties and is primarily known for his Blueberry series and wierd sci-fi stuff. In my opinion, his greates strenght lies in architecture and a perfect balance between cleanness and greeble, from a Lego spaceship perspective however, he has an unfortunate tendency toward either organic and curved designs that are hard to replicate, or very basic shapes that make his stand-alone designs (crafts) balance on a knife-edge between boring and iconic. These tendencies will be explored in the pictures below: So far they're all from Jodorowsky and his "John Difool"/"Incal series" and I've included a reference to album and page number (Danish version) so you'll be able to buy a copy or refer to it correctly if you wish to use any of these as inspiration for space models (the full titles behind the abbreviations are written out in the list at the bottom of the page). As usual, you can click the pictures to see a larger versions. |
Architecture JD1:04
Although early in the John Difool/Incal series, this picture really show the artist's grasp of depth and organic architecture. The use of birds is a classic way to increase the feeling of vertigo, something that I've tried to use in both my Hearse and Busstop artworks |
The Incal as a spaceship JD3-56
While basic shapes often end up boring, they also hold the promise of truly iconic qualities, like the combined Incals as a spaceship. His patched texture with yellow and orange highlights is also very bold. |
Space Station JD4-12
Here's an example of basic design - a fungi in space. I can't decide if I like it or not, but it does surely have iconic potential. |
Anti-G craft JD4-22
Not a very interesting design, but as Moebius will prove time after time, it's the details and surroundings that make a craft realistic: With such a cool background and stuffed with people, how could it look anything but basic in the most practical way? |
Automatic harvester, JD4-22
With slightly curvy lines and a pinch of details and variation, he often seem able to make even a box look cool |
Space Station under attack JD4-54
Much care has obviously been put into the arrangement of station, ships, laser beams and white engine tracers. |
Incal and Berg capital ship, JD4-55
The two general design trends in Moebius' work: the basic geometric shape and the curved organic one. |
Interiour/greeble, JD5:7
This picture show Moebius' perfect grasp of interiour details and innovative greeble. I especially like the probe-arms above the guy. The only problem is that he tend to allow himself vast interiour space for such that is usually a very expensive luxury when it come to lego models. |
Death Star Space Station, JD5:10
Roughly contemporary with the original Starwars trillogy, it's not hard to guess where Moebius has found the inspiration for this space station. While the previous space station design relied heavily on a clean, simple shape, this one is much more self-concious, evil-looking and able to support much busier detailing. |
Imperial capital ships, JD5:14
The organic shapes and long pointy antennas/spires of these crafts give me a strong "Rocket Ship"-vibe, however, the detailing, and the shape-variations away from the inflated blimp or zeppeliner really make these ships... There's inspiration for an entire faction in this little picture... |
Large Gun, JD5:17
Although I'm sure that both the gun picture angle is strongly inspired by some of the large Death Star guns from Starwars, possibly with a pinch of Slave I, this design simply scream "innovative masterpiece!" by departing from the usual "a gun is something with a long round barrel"-blundering, and by it's sheer black shiny hotness! |
Attack Sleds, JD5:17
Succesfully combining the existing cool shape of grashoppers with perfect detailing, these small crafts are simply too hot to touch! I'd be tempted to label this layout and detailing style Japanese, as it's precisely what I admire about Mecha inspired crafts: however, the comic book was already published in 1983, so I'd be inclined to believe that the inspiration went the opposite way(!) |
Attack bubbles, JD5:21
Another example of Moebius' love of basic designs: Bubbles with a small floor for airborne attack! Too bad he's overdone the detailing a bit so they're hard to make out. |
Hovertank, JD5:23
The tank itself isn't particularly interesting, but the turretless gun is a nice variation on the barrel-style gun. |
Imperial capital ships, JD5:25
Another example of great detailing and texture: The ships might be fairly limited colourwise, but the greebles look very functional, and after all .- would you expect spaceship designers to colourcode vital ...? |
More guns, JD5:27
Another unorthodox gundesign: If you have some kind of wierd reactor and emitter technology, you may not need a barrel at all! If you're really using a laser, all you need is basically optical fibers and mirrors, not turrets and barrels... |
Civillian spacecraft, JD:46
With a fairly boring drop-shape, what really make this design work is the detailing and slightly protruding airlock. |
| References:
John Difool: Alejandro Jodorowsky & Moebius/Jean Guirad: JD1: John Difool 1: L'Incal Noir. 1981 |















More guns, JD5:27
